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Post by Cotton Jim on Jul 8, 2013 12:55:50 GMT -5
This is a system of the morality that our characters will be graded on. You will have positive or negative karma.
Good Karma -
Saving lives: 3 Points. Giving charity: 1 Point. Killing criminal/outlaw: 2 Points. Helping with an odd job: 1 Point. Winning duels: 2 points. Stopping crime peacefully: 2 Points.
Bad Karma -
Killing innocents: -3 Points. Killing in cold blood: -2 Points. Cowardice: -1 Point. Kicking dogs/stealing candy: -1 Point. Stealing from the bank: -1 Point. Stealing from a business/ regular person: -2 Points. Arson: -1 Point.
Player Morality:
If your character has great or terrible karma, they will effect the world around them in different ways.
A character with a lot of good Karma is going to get help from people and the government. They might buy things cheaper than a character who's not done much.
A character with a lot of bad karma is going to be feared by the people, and possibly hunted by the government or vigilantes. Thet might buy things cheaper due to character's fear of them.
A character will be declared a Paladin at 25 Karma, and a Demon at -25. Characters won't be recognized by many until they reach 15 Karma in either direction.
Starting Morality:
Your character may be a good/bad person before he/she is placed into the RP. The actions must be told in your bio, and the maximum karma at the beginning is ten or negative ten.
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